Thursday, February 18, 2010

U.S.S. Enterprise: Now with windows!



Here she is all window'd up!

Work is still progressing on the Enterprise.

I'm done cutting all the windows, I just haven't had time to do a proper render with work and such. I'm going to add all the running lights and whatnot next, then on to textures...

Wednesday, February 17, 2010

The Saucer Section...



Finally got around to cutting the windows and port holes out of the saucer section, on to the neck.

Monday, February 15, 2010

The bridge is done...


Got the windows cut into the bridge! On to the saucer.

Saturday, February 13, 2010

Base mesh is done on The Enterprise 2.0!!!





The mesh turned out MUCH cleaner this time, it'll make it much easier to add details.

Friday, February 12, 2010

U.S.S. Enterprise 2.0 - Coming along nicely.



Like I said earlier, the mesh was a mess on my last model, so I started again using what I had learned (it's been forever since I've built a 3D model) this one is turning out a lot more detailed than the last and the mesh is nice and clean, which will help when I go to cut windows in it later.

I hope to get some more work on it done very soon...

Wednesday, February 10, 2010

Okay so...

I'm actually going to sit down and work on this new model of the Enterprise today. I'm already done with the secondary hull and deflector array.

Monday, February 8, 2010

The U.S.S. Enterprise.


This is the initial version of the TOS Enterprise I modeled in max (click for a larger version), the mesh wasn't quite as clean as I liked to I'm starting on a second version that I will end up making textures for and such, more to come...

Friday, February 5, 2010

Playing with camera settings...


Not a very complex or interesting scene, just wanted to try and simulate chromatic aberration in a render - look at the handle on the lid of the closest teapot, there is some color around it simulating lens flaws (click the image for a larger version, it will be more apparent there).

This will come in handy later with more complex renders, though it does drive render time up quite a bit.

Wednesday, February 3, 2010

Just a placeholder

I plan on filling this blog with my computer art... maybe some traditional art as well.